Известные проблемы:

  • инструменты отладки (F1, Ctrl+F, Ctrl+I и т.д.) не доступны. Чтобы активировать их, необходимо запустить игру с параметром "-gold", что может сопровождаться определенными ошибками
  • BMW M3 E30/Z4 GT3, Ford Sierra RS500, Mercedes C-Coupe DTM, Radical SR8-X: шины могут исчезать при передачи управления от ИИ игроку в режиме Time Trial, либо могут получить серьезные проплешины

Build 866

Audio:

  • Updated balance to improve replay levels. Tweaks to men music attenuation when speech is played

Weather:

  • Desert climate godrays reduced a touch a very low sun

Dedicated Server (WIP):

  • Correctly handle and process all messages received from dedicated server
  • Correctly register and handle authentication callbacks in the Session object
  • Attempt to allocate dedicated server if specified in the "create session" request
  • Tick session and update state after each received message rather than one per tick
  • Do not allow direct peer to peer or lobby chat messaging when using dedicated server

GUI:

  • New button assignment text
  • Team empty space fix WMD-1537
  • Fix for long off-track message
  • Additional character added to font
  • Lap count indicator on pause menu fix
  • Quick Guide titles and body text swapped
  • Full stop added to a sentence. Yes, really
  • Career Calendar title now properly localised
  • Pit Engineer subtitle text now slightly wider
  • OK Dialog made longer for foreign translations
  • Fixed some localisation issues - WMD3125 & WMD3116
  • A button highlight removed from Driver Network Highlights screen
  • Minor overlap fixed on Driver Network stats page in Italian/Spanish
  • DN Records removed from Multiplayer Create, track descriptions removed from Track Select
  • Tutorial messages no longer fill the entire screen, 2Mb saved on removal of old textures
  • FX for WMD - 1141, made vehicle selection process in leaderboards slightly less confusing
  • Added verification of tutorial dialog pointer. Fixed dialog closing when voice over fails to start
  • Historic info removed from contract choosing screen, updated career enter initial info images and endorsement logos

Controllers:

  • Setup menu sets correctly to use accelerator and brake as well as L2 and R2 where available as LT and RT menu inputs. Now works using accelerator and brake for ffwd and rwd in the replay menu

Characters/Animation:

  • GT Airjack mechanic new animations

AI/Pitstops: 

  • Removed random element to AI opponent range
  • Added Career opponent range support to AI ability calculations
  • Fix input being disabled for the player after menu edit of the Time Progression value

Career:

  • Mid season handling for manager race / engineer emails
  • Added per-career series flag and accessor for opponent spread (not hooked into game yet)

Vehicles:

  • McLaren P1: Set up texture swap for tire options
  • RUF CTR3 SMS-R: Added HUD Motec, Fixed windscreen banner
  • Added P Zero Trofeo tread textures for McLaren and Pagani cars
  • RUF CTR3: Set up texture swap for tire options, polished cockpit vibration animation setup
  • McLaren 12C: Polished cockpit vibration animation setup, set up texture swap for tire options
  • Pagani Zonda R: Polished cockpit vibration animation setup, set up texture swap for Trofeo tire
  • Pagani Huayra: Polished cockpit vibration animation setup, set up texture swap for tire options
  • Gumpert Apollo S: Set up texture swap for tire options, polished cockpit vibration animation setup
  • Audi R8 V10 plus: Set up texture swap for tire options, polished cockpit vibration animation setup
  • Mercedes SLS AMG: Set up texture swap for tire options, polished cockpit vibration animation setup
  • Pagani Zonda Cinque: Polished cockpit vibration animation setup, set up texture swap for tire options
  • RUF RGT8: Set up texture swap for tire options, polished cockpit vibration animation setup, raised driver eyepoint 5cm

Physics:

  • Tires: Vintage 1967 r2 tweak
  • RUF RGT8: Calibrated ABS strength to final tires
  • Mercedes SLS AMG: Increased default brake pressure
  • Updated interaction between dynamic objects and triggers
  • Audi R8 V10 plus: Slight increase in default FFB strength
  • Scale fuel usage by fuel multiplier in oil temperature calculations
  • Optimised order of tests for adjustment of vehicle contact with terrain
  • Pagani Huayra: Corrected fuel tank size, Calibrated ABS, Adjusted drivetrain efficiency
  • RUF CTR3: Quicker default steering ratio, Calibrated ABS to tires, Drivetrain efficiency
  • Tires: Added Trofeo option for Pirelli cars, Added compound options for Faretti-tired cars
  • Changed removal of vehicle contact with barrier near triangle edge to adjustment of contact normal
  • Gumpert Apollo S: Smaller default bump stops so it doesn't ride on them under braking and hard cornering
  • Updated code to use precomputed normals of collision triangle meshes. Updated getting of PhysX contact internal face index through pointer to member
  • Dynamic session grip changes: Grip range adjusted, Free practice has average grip and no build up, Force session grip advancement on skipping sessions, Debug grip levels to 6 decimal places

Tracks:

  • Dubai Autodrome: Fixed one errant cut track before last corner
  • Sakitto GP: Digital counter added, new texture maps, 1st commit
  • Watkins Glen: Fixed badly placed viewer asst, created new stands and protection fencing in front
  • Laguna Seca: Added interiors for garages, updated LODS for garages, change some ads, change some ads, update spec and dif map for garages
  • California Raceway: Continued polish pass - changes to skybox lower edge , WIP small plants on hillsides , new tyre placement, added loads of skidmarks , new cabin, hut, silo, water tower inc terrain mods and AO, added all exterior blocking fences , new collision. updated placement files, swapped tyres to new ones , moved some barriers etc..

Build 865

Render:

  • Tunnel zones limit increased from 64 to 256
  • Fixed old damage-map system to prevent it creating a singleton in games where the system is not used
  • Changed behavior of rain drops on windshield - it can be completely dry or full of rain drops now depending on wipers enabled/disabled and car position inside/outside tunnel

GUI:

  • Longer Yes/No dialog
  • Add Kers/DRS motec HUD widgets.
  • "Online Lobby" text added to TextDB
  • Correct touch pad button terminology
  • Corrected action to profile reference
  • Overlap fixed on Dashboard Results tab
  • Overlapping text fixed on Community Events page
  • Overlapping text on Driver Network Profile Career tab fixed
  • Trademark symbol removed from all 'Project CARS' references
  • Save icon and Please Wait icon changed to OnDialogActivated trigger
  • Save icon moved to menu_dialogbox, new track loading images for Donington and Laguna Seca
  • Tentative fix for WMD-1433 - The Location and Vehicle selected in QRW/FP is reflected in TT

Online/Multiplayer:

  • WMD-1718, attempt to avoid crash in ProcessHazards when a remote multiplayer vehicle is removed

Dedicated Server:

  • Added dev-only command-line option to automatically search for best public dedicated server when creating a new game. Updated create flow to support this option and pass the server's id down to online layers. Not hooked in online layers yet

Cameras:

  • Replay Cameras: New real-world-style set for Oschersleben C (School)

AI/Pitstops:

  • Change revving system to be more "push throttle" based
  • Add new TRACKSTATUS_RACE_COUNTDOWN to tell AI to start full throttling just before the green light
  • Extend first straight behavior to include the first curve as well so as to ease in the curve entry logjams and traffic issues

Career:

  • Added career tutorials and voice overs

Vehicles:

  • Formula B: Adjusted tire texture swaps, Added rain and intermediate tires

Physics:

  • Various AI grip changes per feedback from WMD
  • Ford Focus, Renault Megane: Increased AI speed with grip updates
  • Changed AI cold grip simulation. Increased drop and increased time for drop to diminish to 6000m
  • RUF RGT-8 GT3: Tweaked AI yawdamping. Lowered this so the AI get in on the apex's a little better with this car
  • Moved globals to singleton to have better control on their initialisation. Updated access to globals using getters and setters
  • Formula A: Fixed a typo in the previous CDF revision, added Intermediate and Full Wet tires. Adjusted brake wear and engine cooling
  • Mercedes C-Coupé Touring DTM: Fixed tires clipping into top of rear fenders. Raised ride height 10mm. Other small setup adjustments. ! step shorter final drive for better use of 6th gear. I wasn't have much fun on the Hard tire so I switched the default to the Plus (soft) tires and tuned the grip. Fixed the cockpit LED's redlining 100rpms too soon. I'm still slow in this thing. 1:38 at Hockenhiem GP

Tracks:

  • Hockenheim GP: New race line. Optimized corridors
  • Azure Circuit: Created better lighting map for ocean liner
  • Sakitto: New texture maps, 1st commit, tweaked pitwall fence
  • Laguna Seca: Change ads around the track, fixed lodb fot tyre bridge, add 3d mazda logo, add missing ads on cocnc. wall
  • Donington: More pitmarkings and tarmacseam added, road skid overlays added, fix for remaining old whitemarkings, fix for missing road edge...

Build 864

Render:

  • Strips battle hardened windscreen.
  • VehicleRender: Fix for bodywork_carbonshaders not being identified as part of the vehicle bodyset

VR:

  • OR: Automatically force replay cam to helmetcam when viewing replays. VR Centering reset can be activated by pressing NUMPAD ENTER during replay's

GUI:

  • Fixed default selection on platforms
  • New Spindle Arm Angle item added to the Tuning screen
  • Fix for timed session time elapsed and time remaining hud elements not displaying correctly
  • Profile/VolumeController/GameAudioMan changes to work properly with full-scale audio sliders. GUI and profile data updated, removed obsolete volumes. NOTE: Volumes will be reset to their defaults

Dedicated Server:

  • Small tweask to the dedicated server protocol, the user can now leave the session without knowing their index/refId.
  • Added API and implementation of SteamDS protocol class, used to handle all communication with the dedicated server. Not hooked into Steam online yet

Characters/Animation:

  • GT Pitcrew: Right side : wha1,2; whm1,2; +fum1 workfiles, ready for exportr(catabe,triggers)

Career:

  • Career: Formula B Quick Guide text updated to correct spelling error

Vehicles:

  • Formula A: Better choice of rain tire textures

Physics:

  • Formula C: New suspension geometry. Fine tuned the bumpsteer front and rear. Also adjsuted the inner pickup heights and the front rack/tie rod positioning to closely match the Dallara F3 car. All of this reduced the annoying power on understeer once grip was up to temp. New R24_DA tires. Lower grip when cold and hot, but used more tear grip when sliding.No change to the carcass. Lower default downforce settings so you can make use of 6th gear

Tracks:

  • Cadwell: Crowds placement update
  • Azure Circuit: Textures for restaurants
  • Sakitto: New texture maps, 1st commit, tweaked pitwalls, merged latest assets,new overlay edges,kerbs,roads
  • Jin Ding: Merged background buildings, marshall huts, vip rooms, toilets, background building emmisive. marshallhuts, b16,b17 background buildings textures

Build 863

Audio:
  • In-Game voip/speaker player names
  • Lobby voip user list option index fix
Render:
  • Particle density setting now works.
  • Disable off screen particles on PC on ultra setting.
  • DX11: Support for per scene and per frame common constant buffers in Geometry shaders
GUI:
  • Updated Race Central screen
  • Fix in-race scene being disabled after using tuning pages - WMD-3334
  • Scene display working again after leaving in-race photo page - WMD-3341
Cameras:
  • Replay Cameras: New real-world-style set for Chesterfield.
  • Replay Cameras: New real-world-style set for Dubai Kart Drome
AI/Pitstops:
  • Reset the input class members on race restart
Vehicles:
  • Ford GT40 MkIV: Smoothing fix on cockpit
Physics:
  • Mercedes AMG 45: Main AI speed balancing. Slight tweaks to the brake balance and pressure, rear toe, FFB
  • Mercedes C-Coupé DTM: AI speed balancing. Moved eyepoint up and back. Couldn't see the road. Raised collison mesh 30mm for AI curb crashing fix
  • Mercedes SLS: AI speed balancing to the player, brake balance adjustments, reduced front and rear bumpstop lengths to keep off them during normal braking and acceleration
  • Pagani Huayra, Zonda Cinque, Zonda R: Removed bumpsteer front and rear on the suspensions, new setups to balance. New aero packages for the Cinque and theZonda R. Balanced AI speed against the player cars
Tracks:
  • Laguna Seca: Change ads
  • Azure Circuit: New export
  • Sakitto: Texture tweaks, texture tweaks
  • BrandsHatch GP: HWI fix of collision issues and base instance count reduced
  • Donington Park: Updates for gridmarkings, pitground, old whitelines switched, fix for bad grasstiling in track cameras
  • Road America: Moved treewall and occluders to match better optimized tree set, added viewer placed lights, reduced/optimized treeplacement

Build 862

Audio:

  • Added Null pointer check for weather sounds
  • Race sounds stopped/started when advancing sessions
  • Stopped GUI clicks playing when returning to the menu (caused by page changes)
  • Menu music now triggering when as frontend screens appear when coming back from the race (was triggering too early)
  • Moved race sounds switching on until after physics sync phase and simplified, so they only play once ready to start for all session types

Render:

  • Code to allow us to seperate updating particle resources and rendering...this is because we only need to update the resources 1 time perframe but may render them several

GUI:

  • Added vehicle images
  • Missing save dialog text added
  • Text entries for new Race Central screen
  • Fixed bad dialog quad accessing - WMD 1131
  • Keeps videos the correct size with scaling set
  • Fix deleted tutorial dialog being used - WMD-1131
  • Turn off 3D scene except for screens that display it
  • User sign-in change return to splash screen (WMD-199)
  • Save now responds correctly when not signed in- WMD-297

Online/Multiplayer:

  • Tweak delay mechanism for leaderboard query and add log message each time we query
  • Added support for localization of title, description and prize texts associated with community events

Cameras:

  • Replay Cameras: New real-world-style set for Summerton

Characters/Props/Animations:

  • GT Pitcrew: Chief mechanic- new animations from latest mocap
  • GT Pitcrew: Fire attendant- right rear fuel intake position
  • Drivers anims: Ginetta G40. Fixed eyes issue. Set mesh and skeleton to F1
  • FA Pitcrew: Re-exported animations, without obsolete "props_root" wha(1234)+ whm(1234)

AI/Pitstops:

  • When running wide off-track and returning to track, AI should not drive straight into oncoming traffic

Career:

  • Removed events that disable the Career UI while a save is processing
  • Fixed TeamName typo in Kart contract, was leading to a blank contract offer
  • Added a career data check for team names used in contracts, and changed pitlane check to an assert now most of the problematic data triggering that has been fixed

Vehicles:

  • McLaren P1: Fixed tyre dirt
  • Mitsubishi EVO X: Moved eyepoint back and up
  • Renault Clio Cup: Balanced AI speed against the player.
  • RUF CTR3: Animation files. Wipers sound triggers added.
  • Sauber C9: Animation files. Wipers sound triggers added.
  • RUF RGT-8 GT3: Animation files. Wipers sound triggers added.
  • RUF CTR3 SMS-R: Animation files. Wipers sound triggers added.
  • Pagani Zonda Cinque: Animation files. Wipers sound triggers added.
  • Pagani Huayra: Animation files. Wipers sound triggers added. Fixed tyre dirt.
  • Pagani Zonda R: Cpt file. Updated Cockpit exposure. Animation files. Wipers sound triggers added.
  • Renault Megane RS: Fixed RCF setup and paint colour names, Animation files. Wipers sound triggers added.

Physics:

  • Mitsubishi Evo X: Small setup adjustements. Balanced AI speed against the player
  • Ford Focus RS: Fixed excessive rear toe steer. Some brake bias adjustment. Balanced AI speed to the player car
  • Temporary workaround to "fix" crashing Lotus cars. It simply reverts the changes made to the Lotus tyres in the revision previous to this one
  • Renault Megane RS: New chassis with more correct base springs/dampers. Fixed excessive toe steer, fixed track 30mm too wide causing the tires to clip into the rear bodywork. Stiffer swaybars by 13.9N. Opened up spring and shock settings to allow building a trackday suspension. Balanced AI speed against the player

Tracks:

  • Milan: Crowds placement update
  • Dubai Autodrome: Dynamic object fixes
  • Sakitto: New texture maps, 1st commit, updated emmissive
  • Brands Hatch: Foliage placement updated with Indy one and GP section updated
  • California Raceway: Continued polish pass , autograss setup , pit area edges , new racing line , placed dynamics , dirt track blending , cracks , chicane updated with dark edge , skybox mods WIP. Setup autograss for the Short circuit , updated exclusion files for both layouts, added override entries into the TRD. Carious texture polish updates
  • Laguna Seca: Lights and first set of tyres, fixed missing reflective stuff on roadparts and switched the detail broad textures to enable spotlight billboards, Updated road and curbs textures with reflective compatible textures